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Sunday, 16 August 2015

So which rules are best for me.

                    Followers of this blog will be aware that when I started my 6mm project I had adopted a hybrid set hashed from  "altar of freedom"/"snappy nappy" Both of which are brilliant fast play corps level rules. We were relatively happy as to where we had arrived with this set when BIG SAM published BLUCHER. We adapted our figures to the ruleset and have spent a few months exploring the rules which have become the standard for our group. I guess most folks are aware of the rules, their simplicity and speed of play and the fun element supplied by the pre-battle manoeuvre system Scharnhorst (which of course could and should be used with any rules system)
 
                                   For the reasons given my group are sticking with Blucher at the present. I however am still not convinced along with another member of our small group. I really like the "AoF" hybrid. For those who haven't followed some of the earlier posts I will rehash some of the earlier explanations  of how we developed them. I played altar of freedom and immediately fell in love with the command and control system. I particularly loved the variable time system using the clock. Very simple and extremely elegant. Generals are allocated pips per turn which they use to bid for troop movement (by division) or control of the clock. The scenario designer needs a little skill here in allocating the pips as that really affects the game play. We tried using it for Napoleonic but it just didn't feel right. Movement and combat were very much ACW.  for a good description of an ACW game see altar of freedom gameplay

                                        We also tried "Snappy nappy" and really enjoyed enjoyed the rules but felt the C&C was a little cumbersome. However our troop basing was built on this rule set so we decided to persevere.  Then after the legendary light bulb ignited I simply took an axe to both sets of rules and took the C&C from "AoF" and the movement and combat from "SN" . They went together seamlessly and the group loved them. I enjoy Blucher but still prefer the elegance of the variable length move not quite matched by Blucher's MO system. Aesthetically I much prefer the hybrid it does look good but involves a lot of individual base movement. As an experiment   I have ordered some mdf bases to use as sabots. Here's a couple of battle shots . What do you think?




 "nappy AoF"
This clearly highlights the high number of elements to move



 Blucher
Much less units but still feels Napoleonic.









     Perhaps one of the other things that affects my thinking is that AAR's using "nappy AoF" produce battle reports that are spookily like reading about the real thing. I particularly like this one 

The battle of Cazabellissima



So there we have it. It looks like Blucher with friends and "nappy altar of freedom" for solo play. 
 

11 comments:

  1. Blogger wouldn't give me access to the Cazabellissima AAR. I agree wit you that the mark of a good set of rules is that it gives a game that tells a believable story.

    As Napoleonic wargamers one of the challenges we face is the divergence of rules and scales. And then, when you finally find a gamer who has the same scale troops as you, has an interest in the same rules, their basing is something different.

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    1. I cocked up the link. It should be ok now. You are so right on the basing issue. It's the main reason why I always build both sides in a conflict. More recently I have started using metal bases and magnetic sabots. I will never EVER rebase again.

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  2. Nappy AoF works for me. From my limited knowledge it looks like a Napoleonic battle whereas the Blucher one, well, it just doesn't.

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    1. I have to say thats the most important downer for me. When I'm playing it feels right but visually it just doesn't hack it. It looks a little like a free form board game!

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    2. Yep, it does look like a board game:(

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  3. No question I prefer the look of the AoF/SN hybrid, although the Blucher games doesn't look bad. Many (? most) of us have more than one set of rules that we play, especially for favored periods. Filed of Battle is my primary rules set for this era, with Snappy Nappy for the glorious "Campaign in a Day" even\ts, and occasional; big games to keep us reminded the nuances of play. I'll also play Shako 2 if someone else rums the game!

    I enjoyed the battle report as well - between your narrative and my fair command of Spanish I got the French Commander's comments pretty well.

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    1. Glad you can read the French commanders comments. It was great to see the light shine brighter as he began to realise he had totally misread the game. The banter in the games room was very enjoyable.

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  4. Coincidiendo con Bob y sin haber jugado ninguna partida completa, sin duda la combinación AoF/SN es mi preferida.
    He jugado varias partidas con Blucher y no está mal: es sencillo de aprender, rápido de jugar y el sistema de pre-batalla es perfecto para dar contexto a partidas no basadas en escenarios históricos (para mí es lo mejor del juego). Sin embargo es demasiado abstracto para mí, y eso se ve en las fotografías.
    De momento he probado AoF con escenarios de ACW y el sistema de mando es brillante. Espero poder jugar pronto alguna partida de napoleónicos combinando AoF/SN para acabar de confirmar que es mi set de reglas preferido para batallas grandes.
    Aún sigo buscando con qué jugar batallas más pequeñas, pero ese es otro tema.

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    1. Pues si, estoy de acuerdo. La unica problema que hay con AoF/SN es que alguien que sabe bastante de la epoca tiene que desiñar el escenario y allocar los puntos de mando a los generales. Pero tampoco es tanto.

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  5. Hi Robert,
    We are a small group of happy players in Belgium, wanting to run some big battles in the age of Napoleon. After test playing a whole cart of rules at any level form company to brigade, we now do want to give Snappy Nappy a try : it looks perfect for our scope! We also really liked AoF - luckily, we have found your great blog. A number of articles are verry interesting.
    Could it be possible to get your rules to mix SN and Aof?
    Thank you!
    Michel.

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    1. Basically there are no defined rules written down for combining the two. We simply took the command and decision system plus turn sequence and movement from AoE. We joined the formation and combat system from Snappy nappy . It's as easy as that. The difficulty is the distribution of traits and auction points to each general. The easy way round this is to simply take some ACW battles from AoE and use them with Napoleonic generals and forces . It worked quite well but needed a lot of preparation by the organiser. That's the stage we were at when the "Blucher" ruleset was published and we found that with some minor modifications they were going to be our rules of choice and still are a year later.

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