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Friday, 1 June 2018

A life on the Zondersee.....

                    I have mentioned at various times now that I was building a collection of 1/300 ships of upto 30 guns. Small shallow draft ships to give my inland see a bit of naval action in support of the imaginary land forces. I have used the paper models provided by war artisan and very fine models they make too.






                          I have accumulated some 20 models now and really wanted to play. So we come to the age old question, which rules?  Most of the available rules are strictly aimed at larger ships ie rated and above with a nod of the head to frigates. What I  was looking for began at no guns and ended at thirty. I did find a few but they were so detailed that I found them too complicated to be playable or too genaralised to be worthwhile. After a lot of trials I realised I had missed the obvious. The same webpage that generated the ships also had a "FREE" set of rules to play with those self same ships designed for the battles on the American great lakes. (face palm time)

                          The rules "away boarders" are a free download from http://warartisan.com/rules . They do require you to do a bit of work making the various counters and ship control sheet and indeed a playing area. I tried the instructions for the play area to find I was laying out the centre points of large hexagons. As I have a sea mat with 4" hexes I had saved myself a job.   The size of the hexes was perfect for even the largest ship in my collection including the long planned frigates. Having made the counters etc I played a number of games with various local players and they gave them a resounding thumbs up and I have to admit I had a lot of fun too. I really recommend these rules. After the initial effort games play out at between one to two hours with each player able to control upto 3 ships comfortably.

                       The success of finding the rules I needed inspired me to finally start on my frigates.  These were a bit of a challenge as the originals are 1/600 so I had to scale up the parts and find suitable card support for the structure. here is the result so far.. I'm well chuffed to date.


                                     32 Gun Frigate Dutch origin


                                      28 Gun Frigate Dutch origin

                                  The nature of the rules will make these two the behemoths of the inland sea. They are quite capable of destroying most of my ships with a single broadside. I see them therefore looking for each other whilst acting as the flagships of the two large nations. Also because of the draft of the frigates they will be restricted to the deeper water and because of their age needing a lot of maintenance. 

                     We were also a bit short on merchant ships so what better vessel for the Sondersee than a Thames sailing barge or similar. After a bit of fiddling with paintshop and google references I came up with this beauty. I can see it being used in a lot of scenarios.






                                             
                         At the moment the Zondersee is my focus of attention and I find little interest in figure painting. At least the boats keep me occupied.




Friday, 27 April 2018

MORE cavalry.................

                            Not to enamored of painting the 2nd Daederhoff jaeger rgt I delved once more into the spares box. After a careful analysis of my cavalry remnants I worked out that by removing a squadron from the line horse of the two main combatants and I could by combining it with the remnants from the bit box, I could scrape another rgt of each together just by adding a base of elites to each rgt. I quickly ordered a couple of bags of mounted grenadiers and went to work.
                           I decided to use the Russian Grenadiers for the Biehlberg cavalry and the French grenadiers in bearskins for Gromberg.. All in all they haven't come out too badly and for the price of a single rgt I get two. A most fortuitous outcome.

                                    Biehlberg Line Horse with added elite company




                   Gromberg Line horse ... Top photo shows the lovely drummer from the British7YW


                         Well that about uses up my stock of figures apart from the damn jaegers. There are however some 1,000 square kilometers of unclaimed territory on the North bank of the Zondersee. I could just squeeze another small state in there ............

Thursday, 1 March 2018

Shadows in the marsh..

       Finally pushed myself to start on the Daederhoff jaegers.. Only managed one of the 2 battalions but at least it's a start.

                The jaegers are recruited from the marsh-dwellers, hunters, smugglers and sharpshooters that abound in the delta. Consisting of two battalions they are trained and commanded by the mysterious count Boris Katzenov a member of the Volgoroff aristocracy who sold himself to the electorate as an irregular mercenary.

                   So here they are. I am however still looking for an appropriate mounted figure to serve as the commander.


Not exactly great camouflage
but it works for me.  

Wednesday, 14 February 2018

We're a couple of toffs...

          I have had a great deal of fun preparing and painting the cards and figures for a range of personalities for Klaggenfurt. Over the weekend I completed a couple more and am so delighted I couldn't resisit posting them here..

           Hope you like them:-



My original character for the count of Arzenschitzen just did not match the eccentric nature of the cavalry unit he had bought and paid for. This figure is perfect. The stats I gave him reflected his steady personality and his ability to pass that steadying effect  on to his men hence the rally plus




    Commander of the Daederhoff Infantry. The stats confirm his ability to defend a prepared position. Perhaps the document he is reading is a report of the forces approaching his command.







                               
                   I have thoroughly enjoyed painting personalities and incorporating them in to " Maurice" however i need to start on something else or i will end up with more generals than troops.. 

Friday, 9 February 2018

I'm a celebrity ......

                                     One of the things that really attracted me to Imaginations so many years ago were the hosts of character figures folks built into their stories enriching the whole backdrop of the game world. It was something I always wanted to do and spent many sessions playing with character generators etc etc. That bit was easy, what I really wanted to do was own the appropriate figures.  Now in 28mm that's a simple thing to do with huge conversion possibilities etc Indeed I built a few for future use, however as you move down through the scales this becomes increasingly difficult as very few manufacturers want to invest in what is basically a niche market. This became a real problem after I settled on 10mm as my scale of choice. Over the last few years I have built a collection of officer and general figures from various ranges which sort of filled some gaps but never quite satisfied what I really wanted to achieve. My collection had about 15 or 20 figures to which i added the Pendraken AWI mounted officers and then I discovered the wonderful new command figures from the same manufacturers LoA range of figures with tricornes. These are simply beautiful, superbly animated and perfect for my requirements and whats-more there are lots of them. I managed to buy some about a month ago and have been painting and planning ever since.

                                     It isn't sufficient however to own the figures , I want them involved in my games so "Maurice" needed a slight reshape to include them. Now I like the notable system in Maurice and saw no reason to re-invent the wheel so decided to modify them for use in "Klaggenfurt". I also wanted the cards to be easily related to the figures on the table. In order to achieve this I decided on a double sided notable card . The front would contain all the background and play info while the back would include a photo of the actual figure for easy identification during games. The Maurice rules have notables rated by aristocratic standing and when making a group the character with most standing commands. Finally all characters and "hangers on" in a randomly selected bunch of notables must be allocated to units before the game starts. This can of course greatly affect the command structure especially as quite a few of my notables have negatives skills as well as positive ones.  After a week or so I had a large collection of cards and figures connected and ready to go. For those interested I have a few examples as follows:.


 This is an AWI scots officer revamped to match my ranger battalion. The bonnet isn't quite right but is good enough for me.

 Really like this figure. It's from the LoA command pack of moving officers. Great animation on this one. looks like he really means business
One of my absolute favourites from the LoA standing pack.. He seems to have such a haughty air about him.. My idea of an imaginations commander. 









               To complete the picture heres a couple of photos showing some of the figures I  have completed so far



                    What really pleases me is that I still have about 20 figures left.. Plenty of work left to do.  I can't recommend the Pendraken LoA personalities enough and hope the pictures do them justice.

Friday, 22 December 2017

The cost of a bottle of rum....



HOW BLOODY MUCH?

                         On the 14th day of February in the year of our Lord 1722 ten ships returned to the Zondersee from the NEW WORLD. Their holds were filled with molasses, dark rum, sugar and the new wonder material asphalt from the tar lakes of the sugar islands. All of the ships were the property of the honorable Heinze  son of  Duke Albrecht of Biehlberg. The cargo was worth a kings ransom and Heinze meant to profit by every pfennig..


                                   The arrival coincided with the absence of the Duke and most of the army who were currently campaigning against the northern nomads in Volgoroff whose incursion in the Northern holdings were becoming increasingly bloody. This of course meant Heinze was nominally in charge of the Duchy in his absence. 



                                  The cargo took some weeks to catalogue and store carefully as Heinze tried to force a shortage. He finally went to market with his dark rum and sugar which he saw as high earners some Five weeks after the ships return. To his eternal rage he found the market had recently been flooded with those same goods at 30 percent cheaper than he intended to market them and all of which were smuggled stock.  It didn’t take long to ascertain that the goods source was Daederhoff and that they probably came from his own vessels originally, having probably been skimmed off by the many Daederhoffians he had been forced to employ due to crew shortages in the Duchy.   He rapidly sent an embassy to the elector who laughed in his face and said he could not be responsible for the people the duchy employed in its merchant vessels. Heinze decide as a result to mount a punitive expedition against against the Daederhoff river port of Hoogenblatt which many sources reported as the supply centre for the illicit trade.





                                  He calculated that the guard, the marine battalion and a summons of the local militia would be more than enough to defeat the meager Daederhoff forces and he proceeded to assemble his force at the riverside town of Blottenhafen. Because of his lack of military skills and appalling organisational ability it took over three weeks to achieve this  and they set off North for Hoogenplatt at a pace which could only be described as perambulatory and in full sight of the Daederhoff light troops sent to observe and harass them.  So it was that Heinze spent the night of  the 10th May  in a warm and comfortable inn in the town of Boozenberg while his troops advanced in the dark on Hoogenblatt and his general deployed his army in the dawn-light to begin the assault on the town. The heir to the duchy rose early and by eight am was with his troops watching as the sun came up on what would as far as he could be concerned  simple stroll in and burn the warehouses. 

                                 Thus the scene was set for an encounter in the annals of Klaggenfurt. the first for a very long while. The two generals were given views of the table to plan their setup and prepare for the coming fray..

 An overall view of the battlefield from the west


 various views from the South side of the field on the Biehlberg start line.


 


                    










 Alternate views from the opposing side of the field











Before the battle started the Biehlberg commander assured of a swift victory laid out his forces. He was then handed his brief as was the Daederhoff elector.



Biehlberg info sheet..



You have under your command     1x guard battalion                  vet guard
                                                           1x grenadier battalion            vet
                                                           1x marine battalion                  vet
                                                           1x Eiran mercenary battalion trained
                                                           3x militia battalion                  conscript
                                                           1xguard cavalry                        vet guard
                                                           1xhorse                                       trained
                                                           2x gun batteries


When you arrive you army has been deployed by your underlings and are fired up and ready for battle.. You decide to wait till the river mist disperses before advancing. As the battle field clears you are concerned to see that not only do you face the forces of Daederhoof but they have taken advantage of your slow speed of assembly and advance to ask for the support of their allies from the Schonewald confederation who stand by their side. It is obvious from the number of barges at the wharves that the Schionewald force had been rushed north on the river probably passing your forces as they marched to Blottenhafen. You are now faced with a force that will give you many problems. 
  

Somewhat disgruntled he watched as the Elector read his brief and laid out his troops in turn..



Daederhoff info sheet

Having taken advantage of your opponents incredibly slow reaction time, you appealed to your Schonewald allies who have sent you the bulk of their regular army in support.

You have under your command  1x Schonewald  grenadier battalion vet
                                                            3x schonewald  Inf battalions            trained
                                                            2x Schonewald Horse                           trained
                                                             2x daederhoff  infantry battalions   trained
                                                             1x daederhoff Horse                           vet
                                                             3xgun batteries


And so it began.. This was very much a pre-Xmas battle between 3 friends seperated by time and large chunks of our planet. The Biehlberg force was commanded by Erik now working in the UK and Daederhoff  by Albert who works in China. The game was filled with much laughter and cursing of die rolls but finished with a marginal win by the Biehlberg forces with both sides near to breaking. The warehouses remained unburnt but the battle was certainly over through lack of troops.. A good day. Among all this we did take some pictures which confirm my love of tricornes. 




I have no idea at what point of the game we were when these were taken.  Somehow because of the fun involved it didn't seem to matter.













 I do remember the action on the right when the Daederhoff  cavalry totally ignored the rules of war and charged the fresh and undamaged Biehlberg guard grenadiers. The infantry rolled a one the cavalry needed only 3 or more to win. The result is plain to see. It was this action that more or less decided battle from there on